• Game Designing for Improvement and Evaluation of BalanceRehabilitation Based on Force Platformfor Proceedings of the International Conference on Bioinformatics and Biomedical Engineering (iCBBE 2014)   [iCBBE 2014]
  • Author(s)
  • Ting Zhang, Jinzhuang Xiao, Hongrui Wang, Xin Zhao, Ruikuan Lu
  • For the problem that balance disorders involved in rehabilitation training mainly rely on the subjective experience of physical therapists thus lack of the initiative in participating in the conventional balance rehabilitation training. In this paper, a gameis designed by combining the use of C# language with SQL Server 2008. We design a COP (center of pressure) controlled video games for standing balance exercise which contains a set of rehabilitation training, evaluation, data storage and analysis by using the force platform. Twenty healthy adults participated in the experiment. Postexercise, the feedback questionnaire show: compared with traditional rehabilitation methods for balance, the exercise through video games do better on mobilizing their enthusiasm on training. This initial pilot study indicates that the video game based on forceplatform has the potential to be used in clinical settings in order to improve balance.
  • forceplatform; balance function; rehabilitation training game; COP;data storage and analysis
  • References
  • [1]
    Tyson S F, Hanley M, Chillala J, et al. 2006. "Balance disability after stroke,"J. Physical therapy, 86(1): 30-38.
    Harris J E, Eng J J, Marigold D S, et al.2005. "Relationship of balance and mobility to fall incidence in people with chronic stroke,"J. Physical therapy,85(2): 150-158.
    Vanicek N, Strike S, McNaughton L, et al. 2009. "Postural responses to dynamic perturbations in amputee fallers versus nonfallers: a comparative study with able-bodied subjects,"J. Archives of physical medicine and rehabilitation,90(6): 1018-1025.
    Langhorne P, Coupar F, Pollock A. 2009. "Motor recovery after stroke: a systematic review,"J. The Lancet Neurology,8(8): 741-754.
    Baezner H, Blahak C, Poggesi A, et al. 2008. "Association of gait and balance disorders with age-related white matter changes The LADIS Study,"J. Neurology, 70(12): 935-942.
    Olsson E, Löfgren B, Gustafson Y, et al. 2005. "Validation of a fall risk index in stroke rehabilitation,"J. Journal of Stroke and Cerebrovascular Diseases, 14(1): 23-28.
    BetkerA L, Szturm T, Moussavi Z K, et al. 2006. "Video game–based exercises for balance rehabilitation: a single-subject design,"J. Archives of physical medicine and rehabilitation, 87(8): 1141-1149.
    Srivastava A, Taly A B, Gupta A, et al. 2009. "Post-stroke balance training: Role of force platform with visual feedback technique,"J. Journal of the neurological sciences, 287(1): 89-93.
    Brumels K A, Blasius T, Cortright T, et al. 2008. "Comparison of efficacy between traditional and video game based balance programs,"J.ClinKinesiol, 62(4): 26-31.
    CofréLizama, L. E., Pijnappels, M., Reeves, N. P., Verschueren, S. M., & van Dieën, J. H. 2013. "Frequency domain mediolateral balance assessment using a center of pressure tracking task,"J. Journal of biomechanics, 46(16), 2831-2836

Engineering Information Institute is the member of/source content provider to